GAME Stock Overview
Operates as a vertically integrated digital media, entertainment, and technology company.
Snowflake Score | |
---|---|
Valuation | 5/6 |
Future Growth | 5/6 |
Past Performance | 0/6 |
Financial Health | 4/6 |
Dividends | 0/6 |
GameSquare Holdings, Inc. Competitors
Price History & Performance
Historical stock prices | |
---|---|
Current Share Price | CA$1.80 |
52 Week High | CA$9.10 |
52 Week Low | CA$1.65 |
Beta | 0 |
1 Month Change | -14.29% |
3 Month Change | -24.69% |
1 Year Change | n/a |
3 Year Change | n/a |
5 Year Change | n/a |
Change since IPO | -79.43% |
Recent News & Updates
Shareholder Returns
GAME | CA Entertainment | CA Market | |
---|---|---|---|
7D | -0.6% | 0.9% | -2.6% |
1Y | n/a | -41.3% | 8.0% |
Return vs Industry: Insufficient data to determine how GAME performed against the Canadian Entertainment industry.
Return vs Market: Insufficient data to determine how GAME performed against the Canadian Market.
Price Volatility
GAME volatility | |
---|---|
GAME Average Weekly Movement | 15.2% |
Entertainment Industry Average Movement | 11.1% |
Market Average Movement | 8.3% |
10% most volatile stocks in CA Market | 17.1% |
10% least volatile stocks in CA Market | 3.0% |
Stable Share Price: GAME's share price has been volatile over the past 3 months.
Volatility Over Time: GAME's weekly volatility (15%) has been stable over the past year, but is still higher than 75% of Canadian stocks.
About the Company
Founded | Employees | CEO | Website |
---|---|---|---|
n/a | n/a | Justin Kenna | www.gamesquare.com |
GameSquare Holdings Inc. operates as a vertically integrated digital media, entertainment, and technology company with an audience of approximately 290 million followers. Its audience and platform enable global brands to connect with gaming and youth culture audiences. The company’s end-to-end platform includes Code Red Esports Ltd., an esports talent agency serving the U.K.; GCN, a digital media company focusing on the gaming and esports audience in Los Angeles, U.S.A.; Zoned, a gaming and lifestyle marketing agency in Los Angeles, U.S.A.; Complexity Gaming, a esports organization operating in the United States; Fourth Frame Studios, a multidisciplinary creative production studio; and Mission Supply, a merchandise and consumer products business; Frankly Media, programmatic advertising, Stream Hatchet, in live gaming and esports streaming analytics, and Sideqik a social influencer marketing platform.
GameSquare Holdings, Inc. Fundamentals Summary
GAME fundamental statistics | |
---|---|
Market cap | CA$54.57m |
Earnings (TTM) | -CA$28.82m |
Revenue (TTM) | CA$56.34m |
1.0x
P/S Ratio-1.9x
P/E RatioIs GAME overvalued?
See Fair Value and valuation analysisEarnings & Revenue
GAME income statement (TTM) | |
---|---|
Revenue | US$41.49m |
Cost of Revenue | US$29.68m |
Gross Profit | US$11.81m |
Other Expenses | US$33.03m |
Earnings | -US$21.22m |
Last Reported Earnings
Sep 30, 2023
Next Earnings Date
n/a
Earnings per share (EPS) | -0.70 |
Gross Margin | 28.47% |
Net Profit Margin | -51.16% |
Debt/Equity Ratio | 22.2% |
How did GAME perform over the long term?
See historical performance and comparison