UPDATED Jun 17, 2024
Many might be surprised to learn how large the video game industry is. What was once called a "passing fad" by an executive of toymaker Milton Bradley Co. in the 1970s has now become one of the largest entertainment industries by revenue - greater than Hollywood and the entire music industry COMBINED. So there is plenty of opportunity with video games raking in record earnings and video game publishers being acquired for big bucks.
The gaming industry is going through a period of consolidation. This means that smaller franchises are being bought out by bigger companies. This can make the industry more stable, but it could also reduce the amount of creativity and innovation.
We can divide gaming companies as: single title, portfolio companies, hardware, cloud. As companies move from a single title to diversified game portfolios, they become more profitable, less risky, but may reduce game quality.
The industry is growing at 9% backed by the rise in lean console gaming, faster 5G internet, smartphone adoption, and other hardware. With new technology like Unity, Godot, and Unreal Engine, it’s becoming cheaper to create games, so small passionate developers could become serious competitors to larger companies. Having this in mind, other ways to invest in the industry include online-stores, hardware and peripherals, and cloud capacity.
People usually play games on PCs, consoles, or mobile devices. PCs are the most popular choice, but consoles have been growing in popularity. From 2015 to 2022, console sales increased from US$66 billion to US$108 billion. It’s estimated that by 2026, console sales will reach US$130 billion.
Investors in gaming are inherently assuming that market share will become more consolidated, people will spend more time playing games, more people will switch from traditional media to gaming, and more parts of the world will start using higher-margin products.
10 companies
Develops, manufactures, and sells home entertainment products in Japan, the Americas, Europe, and internationally.
Peace of mind for parents and casual gamers.
Price-To-Earnings ratio (20.6x) is below the Entertainment industry average (24.2x)
Earnings are forecast to grow 1.12% per year
Earnings grew by 13.4% over the past year
No risks detected for 7974 from our risks checks.
Plans, develops, manufactures, sells, and distributes home video games, online games, mobile games, and arcade games in Japan and internationally.
A recognized gaming brand, centered in Japan.
Earnings are forecast to grow 8.91% per year
Earnings grew by 18.1% over the past year
No risks detected for 9697 from our risks checks.
Designs, develops, produces, and sells electronic equipment, instruments, and devices for the consumer, professional, and industrial markets in Japan, the United States, Europe, China, the Asia-Pacific, and internationally.
The company behind the world’s leading gaming console.
Trading at 1.3% below our estimate of its fair value
Earnings are forecast to grow 5.35% per year
Earnings grew by 3.6% over the past year
No risks detected for 6758 from our risks checks.
Develops and publishes PC, console, mobile, VR, and board games for the games market worldwide.
Applied portfolio management in the gaming industry.
Trading at 65.6% below our estimate of its fair value
Earnings are forecast to grow 94.8% per year
Shareholders have been diluted in the past year
Volatile share price over the past 3 months
Develops, publishes, and markets interactive entertainment solutions for consumers worldwide.
Pure play game developer holding some of the world’s most renowned titles.
Trading at 32.4% below our estimate of its fair value
Earnings are forecast to grow 99.93% per year
Shareholders have been diluted in the past year
Expanding on all fronts in gaming with acquisitions, Xbox, cloud, and AAA titles.
Price-To-Earnings ratio (38.7x) is below the Software industry average (39.5x)
Earnings are forecast to grow 12.83% per year
Earnings grew by 24.9% over the past year
Significant insider selling over the past 3 months
Together its subsidiaries, engages in the development, publishing, and digital distribution of video games for personal computers and video game consoles in Poland.
The company behind the Witcher and Cyberpunk. Competing with Steam and Epic Games with their own digital store.
Earnings are forecast to grow 30% per year
Earnings grew by 47.5% over the past year
No risks detected for CDR from our risks checks.
Develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide.
Growth via acquisitions with high-return titles.
Trading at 29.8% below our estimate of its fair value
Earnings are forecast to grow 7.03% per year
Earnings grew by 58.7% over the past year
No risks detected for EA from our risks checks.
A 2D/3D platform that is decreasing the barriers to entry for small and medium game developers.
Trading at 52.2% below our estimate of its fair value
Shareholders have been diluted in the past year
Significant insider selling over the past 3 months
Currently unprofitable and not forecast to become profitable over the next 3 years
Develops and publishes strategy and management games on PC and consoles in North and Latin America, Europe, the Middle East, Africa, and the Asia Pacific.
A niche gaming company, catering to grand strategy enthusiasts.
Trading at 15% below our estimate of its fair value
Earnings are forecast to grow 21.05% per year
Profit margins (20.2%) are lower than last year (33.5%)
Simply Wall St analyst Goran Damchevski and Simply Wall St have no position in any of the companies mentioned.